Star Wars Wednesday - Longarm of the West

So, I finally have a little more time this week to follow up on something handed to me at GenCon: Chris West's latest Maps of Mastery map. As with Chris' earlier maps, the Mass Transit III map works with Star Wars Minis, the RPG and most any sci-fi RPG out there.

Early in this blog run, I posted Star Wars Saga Edition stats for Chris' earlier maps to date. This time, I'm going to post the stats as I get to them, then wrap them up in a PDF at the end. Plus, I'm including the d6 stats this time. FYI, if you're wondering why I don't just throw in the d20 Revised Core Rules version for good measure, it's mainly time - I'm not as proficient in those vehicle rules and don't have the time to dive into them again.

So, here's the first from Mass Transit III:

Saga Edition:

PX-119 Longarm-class Customs Inspection Craft      CL 8
(Poster #10)  
Colossal space transport                
Init -1; Senses Perception +6

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Defenses Ref 16 (flat-footed 13), Fort 28; +13 armor
hp 150; DR 15; SR 50; Threshold 78

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Speed fly 12 squares (max. velocity 1,000 km/h),
       fly 3 squares (starship scale)
Ranged double laser cannons +5 (see below) and
         double ion cannons +5 (see below) and
         2 concussion missile launchers +5 (see below)          
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +2; Grp +40
 

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Abilities Str 46, Dex 16, Con —, Int 16
Skills Initiative -1, Mechanics +6, Perception +6, Pilot -1, Use Computer +6

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Crew 8 (skilled); Passengers 6 prisoners
Cargo 25 tons; Consumables 2 months; Carried Craft None    
Hyperdrive x2 (backup x8), navicomputer
Availability Licensed; Cost 175,000 (95,000  used)

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Double laser cannon (gunner)
Atk +5 (+0 autofire), Dmg 4d10x2

Double ion cannon (gunner)
Atk +5 (+0 autofire), Dmg 5d10x2

Medium concussion missles (gunner)
Atk +5, Dmg 9d10x2

 

D6 / WEG

Craft: PX-119 Longarm-class Customs Inspection Craft

Type: Customs vessel

Scale: Starfighter

Length: 45 meters

Skill: Space transports: Longarm customs vessel

Crew: 8 (3 can coordinate), gunners 2, skeleton: 2/+10

Crew Skill: Space transports 5D, starship gunnery 5D+1, starship shields 5D

Passengers: 6 prisoners

Cargo Capacity: 25 metric tons

Consumables: 2 months

Altitude Range: Ground level - 25 meters

Cost: 175,000 (new), 95,000 (used)

Hyperdrive Multiplier: x2

Hyperdrive Backup: x8

Nav Computer: Yes

Maneuverability: 1D+1

Space: 6

Atmosphere: 400;1,000 kmh

Hull: 5D

Shields: 2D

Sensors:

      Passive: 30/1D

      Scan: 60/2D

      Search: 90/4D

      Focus: 4/4D+1

 

Weapons:

    Double Laser Cannon

       Fire Arc: Front

       Crew: 1

       Skill: Starship Gunnery

       Fire Control: 2D+2

       Space Range: 1-3/12/25

       Atmosphere Range: 100-300/1.2/2.5 km

       Damage: 4D

            Double Ion Cannon

       Fire Arc: Front

       Crew: 1

       Skill: Starship Gunnery

       Fire Control: 2D+2

       Space Range: 1-3/7/36

       Atmosphere Range: 100-300/700/3.6 km

       Damage: 4D+1

           2 Concussion Missile Tubes

       Fire Arc: Front

       Crew: 1

       Skill: Missile weapons: concussion missiles

       Fire Control: 2D+2

       Space Range: 1/3/7

       Atmosphere Range: 50-100/300/700

       Damage: 9D